eBurako
rules
Extracted and translated from here.
Introduction:
This game has been derived from the well
known game "Rummy". The "Rummy", initially played
with cards, evolved to tiles and racks without changing the essence of
the game. Later, the "Burako" has been created.
Players: 2, or 4 playing in couples (we
will use 2 players in the eBurako version).
Contents: 104 numerical tiles, 2 jokers tiles and 4 racks.
Main objective:
The first to reach the 3000 points wins.
Start:
The tiles are laid face down, shuffle
and arranged in 4 stacks of 10 tiles and 6 stacks of 11 tiles –
still face down. One row of 10 tiles stacks is made and one row of 11
tiles stacks also is made. The players will alternate the start of the
round during the game (to the right).

Two players game: the first player takes one stack, then, the second
one takes one. They repeat the action for second time. They have to
put the 22 tiles on their racks. Finally, the two stacks that were left,
they will be the "dead" tiles.

Four players game: Each player takes one stack in turn, to the right.
They arrange their stacks on their racks. The remaining stacks, will
be took one for each couple.
The 10 tiles stacks will be used to take
one tile before the turn of each player, if he wants. Generally, it is
put on the middle of the table.
The play:
The starting player takes one tile from
the 10 tiles stack. If he wants, he can left in his rack, or throw it
to the discarded tiles and take a new one from the stack (this takes place
only with the starting turn). Before throwing one tile, the player can
put on the table all the arranged sets that he has on his rack. The next
player turn will take place, after the player in turn discards one tile.
The player in turn can take all the discarded
tiles or one of the 10 tiles stacks. The only exception takes place, when
the sum of his tiles and those on the discarded group are less than five,
in this case he can't take them. When a player is in turn, he can add
his arranged sets on the table (all these sets belong to the couple) or
add tiles to the already arranged sets of his group.
The "dead" tiles:
When a player goes without tiles on his
rack and the "dead" tiles weren't pick up, so this player has
to pick them up, and continue playing. There are two manners to do this
action:

Directly: when the player run out of tiles on his rack as consequence
of putting them on the table. Thus, he takes the "dead" tiles
and continues playing.

Indirectly: when the player run out of tiles on his rack as consequence
of discarding the last one on the table. Thus, he takes the "dead"
tiles but the next player has the turn.
Possible sets:
All the sets are based on a minimal group
of three tiles.
 Runs:
three or more tiles of the same color in numerical sequence. The "1"
can be used as "1" or as "14" (after a "13"
tile).
(i.e.
or )

Groups: three or more tiles of the same numerical value.
(i.e.
or )

Canasta: seven or more tiles arranged as a run or as a group. It can
be "pure" when the canasta has no jokers, and "impure"
when it has one joker.
A joker can be used in place of any tile,
but only one per arranged set.
Jokers:
In addition to the commonly well known
jokers, the tiles with the number "2" on it, also take work
as a joker. The player can supplant one missing tile with a joker.
When a joker is in place, its place can
be changed as explained:
· If the joker replaces one number on a run set, and suddenly appears
that number on a tile, thus, this joker can be replaced with the numbered
tile and it has to be put on one side of this run. The can change its
side every time he wants.
· When a "2" tile is in the position of joker and is
changed to the number "2" position and is from the same color
of the run, in that case, the player can make a pure canasta.
· Important: the jokers can't be taken from an arranged set, but
it can be moved.
Tile's value:
Tile 
Value 
Number
"1" 
15
points 
Number
"2" 
20
points 
Numbers
"3" to "7" 
5
points 
Numbers
"8" to "13" 
10
points 
Jokers 
50 points 
End of the round:
To
finalize the round, it's necessary that one player has made one canasta
(pure or impure) and his "dead" tiles were picked up and all
his tiles were exposed on the table.
The player that finishes the round will take to home 100 points extra,
if it has at least one canasta. If it hasn't canastas, all its points
will be subtracted.
End
without canasta: the group has got at least one canasta, the points will
be added normally without adding the 100 points for finalizing the round.
Contrary, the couple or player without canasta, its points will be subtracted.
End
of the 10 tiles stacks: the same as ending without canasta.
Counting
the points of the round:
In
one hand, the players have the points of the tiles on the table (if there
is at least one canasta in that couple).
In
the other hand they have to add:
For
ending (with canasta) 
100
points 
For
every impure canasta 
100
points 
For
every pure canasta 
200 points 
Also
they have to subtract the value of the tiles on their racks, 100 points
if they haven't picked up the "dead" tiles.
The
player at the right of the starting player of this round, will start
the next round.
